Showing posts with label video game. Show all posts
Showing posts with label video game. Show all posts

Wednesday, July 28, 2010

Alice: Madness Returns

By Paige MacGregor

I had never heard of the 2000 PC game American McGee’s Alice, but nevertheless when I came across a press release for its sequel, Alice: Madness Returns, I was more than a little excited by what I was reading. Just last week, American McGee officially announced the forthcoming 2011 release of Alice: Madness Returns, a collaboration between American McGee, EA (Electronic Arts, Inc.), and Spicy Horse Games that takes place ten years after the conclusion of the original game, as Alice struggles to overcome the emotional and psychological trauma she suffered after losing her entire family in a fatal fire.

At the start of Alice: Madness Returns, Alice is released from the insane asylum where she spent the past ten years, and into the custody of a London psychiatrist who may be able to put a stop to the nightmarish hallucinations that continue to haunt her. Unfortunately for Alice, the move to London only exacerbates her condition, and as a result she leaves the cold, dark reality of London behind and takes refuge in a shattered and twisted Wonderland.

Although I’m not familiar with the visuals from the original game, American McGee’s assurance that Alice: Madness Returns takes the “colorful world” from American McGee’s Alice and “reinvents it with psychotic personalities and pervasive insanity” sounds absolutely delightful to me. As the recently released promotional images and game trailer illustrate, Alice: Madness Returns promises to be a dark, addictive action-adventure game that will thrill fans of the popular BioShock and BioShock 2 games and psychological thrillers like Remedy Entertainment’s Alan Wake, or Ignition Entertainment’s Deadly Premonition.

What excited me most about Alice: Madness Returns, also known informally as Alice 2, is the concept art and screenshots that were released recently. Not only do the screenshots for Alice: Madness Returns illustrate the dark, violent nature of the game, but the game’s concept art also hints at the expansive, imaginative nature of the Wonderland setting where much of the game will take place. Despite G-rated past representations by companies like Disney, the Alice in Wonderland story lends itself extremely well to exploration of the darker side of human nature and the type of psychological thrills that it seems Alice: Madness Returns will have.

At this point, my only concern regarding Alice: Madness Returns is the lack of information about the game’s user interface. The ease of use for game controls and menus is particularly important to me, so I can’t wait to get more information on how those will work. Alice: Madness Returns has a lot of potential, so I thoroughly hope it isn’t ruined by a shoddy user interface or difficult controls. At this point, I guess we’ll have to wait and see.

Friday, August 21, 2009

Announcing the Winner of the Cursed Mountain Giveaway!

I want to thank all of you who sent in contest entries for the Cursed Mountain giveaway, I received more than I even imagined I would. As you may recall, the contest called for readers to send in a paragraph naming the horror movie that first made them a fan of the genre, and why. It was a difficult decision, but a decision has indeed been made. And the winner of the contest, who will receive a free copy of Deep Silver's brand-new survival horror game for the Nintendo Wii, is Jeanetta Adkins of Ashland, Kentucky.

Here's what Jeanetta sent in to the VoH:

The first movie I saw that got me interested in seeing more "scary" movies was The Green Slime, at the drive-in with my parents. I was supposed to be sleeping in the back seat, had my pj's on and everything. But of course, I made sure I was propped up enough to see the action as much as possible. The aliens seemed SO scary to me back then! I remember seeing it as an adult for the first time within the last 10 years, and being amazed at how much scarier my memory was than the real movie itself is. But I still love it and am still a faithful viewer of everything horror/sci-fi to come out in theaters, and have done my best to raise my new 21 year-old daughter [?] with a love of the genres.

Congratulations Jeanetta--and thanks go out to you and everyone else who took the time out to send in an entry. Hopefully there will be more VoH giveaways like this to come, and more chances for you guys to win stuff. In the meantime, you can learn more about Cursed Mountain here, and be looking for it on sale everywhere next Tuesday.

Wednesday, August 5, 2009

It's Giveaway Time in The Vault! Wanna Win a New Game?

Sigh. Sometimes the obligations of fatherhood get in the way of being a horror blogger-about-town. Such as today, when I needed to stay home and care for a feverish Zombelina rather than head to the city, as I announced last night, to review Cursed Mountain, the new horror Wii game from Deep Silver.

No, I did not get to review the game as promised. HOWEVER, that does not mean that the good people at Deep Silver are snubbing me. No, in fact, they've provided me with an actual copy of Cursed Mountain to give away to one of you fine Vault Dwellers. Here's what you have to do:

Write me a simple paragraph telling me about the first movie that turned you on to horror, and why. Email it to b-sol@thevaultofhorror.net. The entry which most strikes my fancy will be published right here in The Vault (along with a plug for whatever you'd like me to plug), and the entrant responsible will receive the free copy of Cursed Mountain. So get writing, and get me your entries by Thursday, August 20.

For more info on the game, check out last night's post, or the official website.

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I'd also like to direct your attention to my latest post over at In It for the Kills. This one should hopefully be a treat for you old-school fans--my Top 10 Horror Films of the 1940s. So check it out, and let me know what you think...

Tuesday, August 4, 2009

Cursed Mountain: Horror in the Himalayas!

Some exciting news for all you gaming Vault Dwellers out there... The Vault of Horror has been invited by Deep Silver to preview their brand new survival horror video game--Cursed Mountain. Set in the 1980s, the game follows the exploits of a mountaineer who stumbles upon a cursed valley in the Himalayas in which the souls of those lost there are forever trapped. Worst part is, his brother's soul may be amongst them...

The Wii-exclusive game is set to hit on August 25, but yours truly will be heading to Manhattan's lush Upper West Side tomorrow for an exclusive test-run. I shall report back with my findings, so stay tuned! In the meantime, enjoy the game trailer below....

Tuesday, July 21, 2009

Two More Reasons to Feel Like a Loser for Not Being at Comic Con...

When it comes to the Saw franchise, it's been a love/hate relationship with me for some time now. Loved the first one to death, but each sequel has been a disappointment to me, with varying degrees of suckitude. However, that said, none of them have been so bad as to completely put me off the series, and so I keep coming back, plunking down my hard-earned cash, like a sad, middle-aged bachelor at a strip club, who knows he's never going to get his money's worth, but keeps finding himself drawn back for more...

And so, today's news that the San Diego Comic Con will be chock-full of Saw-ness has given me just a couple more reasons to be depressed for not being there. Here it is, the center of the geek universe, the nerd equivalent of that Central Park street gang confab at the beginning of The Warriors, and I'm stuck on the other side of the country yet again. Oh well, there's always the New York Comic Con, which I have on good authority is poised to become a bigger deal than the SD one in the next couple years...

Anyway, the news I have to bring to you today is two-fold. Firstly, Horror-Movies.ca is reporting that the much-anticipated Saw video game, which seems to have been in development since forever, will finally be unveiled by Lionsgate this week at Comic Con. You can check it out at the Lionsgate booth (#3729). The game gets its official release on October 6 from Lionsgate and Konami. X Box and PlayStation 3 versions will be available (how did I guess that there's be no Wii version??).

Also, and even more importantly, the very first teaser trailer for Saw 857, er, I mean, Saw VI, will be introduced by none other than Jigsaw himself, Mr. Tobin Bell. Shock Till You Drop reported yesterday that the world's creepiest actor will be premiering the trailer to fans on Thursday as part of an autograph signing. Talk about sweet deals--that guy somehow continues to be involved in this franchise, despite the fact that his character has been dead for, what, the last two installments in the series??

The Saw series may not be my favorite, but it always manages to somehow keep me mildly interested. I don't know, maybe it's Mrs. B-Sol's continued, inexplicable enthusiasm for it. Anyway, I hope all you lucky bastids enjoy your Comic Con weekend! Anyone itching to do an official Vault of Horror Comic Con report, feel free to hit me up!

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For those of you wondering what's been going on over at Day of the Woman, rest assured that BJ-C is alive and well. The online Mistress of the Macabre, as most of you know, is a champion baton twirler, and it just so happens that at the moment, her team is competing at Notre Dame University for the National Championship once again. It's a week-long event, hence the relative quiet on the DotW front. But rest assured, BJ has some cool things in store once she returns in triumph. In the meantime, the Vault's best wishes go out to Zion, Illinois' Razzle Dazzles, who have even cooked up a suitably horror-themed twirling routine. Good luck, ladies--show those prehistoric bitches how they do things downtown...

Sunday, May 3, 2009

Behind the Scenes of the Ghostbusters Video Game!

Today I bring you an undies-moistening look at the upcoming Ghostbusters video game, easily the most hotly anticipated new game of the year. Terminal Reality has been busting ass to make this fanboy dream a reality for some time now, and now it's almost here. Take a gander at this exclusive feature from the boys over at The Game Heroes, including a sneak peek at an actual cinematic from the game:


Things have sure come along way since the days I rocked out to Activision's Ghostbusters game on my Commodore 64. We can only hope that the buzz surrounding the game will carry over into the theatrical realm, and help speed up the molasses-like process of getting an actual Ghostbusters 3 film made!

Look for the game on June 16.

Thursday, November 20, 2008

Is Dead Rising a Dawn of the Dead Rip-Off?

The answer, according to a U.S. magistrate judge, is a resounding no.

You may recall some months back that Richard Rubenstein's MKR Group, the company that owns the rights to George Romero's Dawn of the Dead, had brought a lawsuit against Capcom, the makers of Dead Rising. Their contention was that the zombie horror video game represented a direct copyright infringement on their intellectual property, since--like DOTD--it is set in a shopping mall and features humans fighting to survive a zombie uprising.

However, Judge Richard Seeborg, according to Gamespot, has ruled that the game is sufficiently different from the movie that no copyright infringement is evident. To quote the good judge:

"[MKR] has not identified any similarity between Dead Rising and any protected element of Dawn of the Dead. Rather, the few similarities MKR has alleged are driven by the wholly unprotectable concept of humans battling zombies in a mall during a zombie outbreak."

Bet Judge Seeborg never thought he'd be writing those words back in his law school days.

Furthermore, the judge determined that Dead Rising possesses none of the social commentary inherent in Dawn of the Dead. Yay, score one for mindless zombie killing!

Tuesday, September 30, 2008

Dario Argento's Unlikely New Project


Electronic Arts has pulled off quite a coupe, announcing on Friday that they've enlisted none other than acclaimed cult director Dario Argento to do voice work on the Italian version of their new game Dead Space.

Argento--best known for films like Suspiria, Tenebre and Phenomena--is doing the voice of Dr. Terrence Kyne in the game, in which players find themselves trapped in an abandoned space station crawling with murderous genetic mutations. According to EA's press release, Argento has had a great deal of input into his character and into his voice acting.

"Dead Space truly captures the essence of fear in an entertainment medium," the director predictably says in the press release. "Not only is it the most terrifying game I've ever played, but it's also one that all fans of horror will appreciate."

Longtime Argento aficionados will tell you that the horror maestro has been known to contribute the narration for the original Italian versions of his own movies, including Suspiria, Opera and Inferno.

The American version of Dead Space (for PlayStation 3, XBox 360 and PC) ships in late October. In that version, the voice of Dr. Kynes is provided by long-time video game voice actor Keith Szarabajka, who recently appeared in The Dark Knight as the detective taunted by the Joker at the police precinct.

Tuesday, June 24, 2008

Hammer Goes Virtual

An interesting bit of news came in this morning on Licensing.biz -- apparently Hammer Films has entered into an agreement with a prominent European gaming company to produce a line of arcade video games based on its legendary films.

At this point, the deal is only for the U.K., which is probably just as well, since the good ol' arcade game has died an ignominious death here in the States thanks to massive improvements on home systems that give gamers little reason to leave the house (aside from experiencing life, meeting girls, exercising, etc.)

I love the idea that you could conceivably play Peter Cushing's Dr. Van Helsing, hunting down a coven of Dracula's brides; or maybe you could be Oliver Reed, tearing through the Spanish countryside on a lycanthropic killing spree; the possibilities are very cool indeed. With the recent MySpace film Beyond the Rave, a series of postage stamps, and now this, Hammer is back in a big way.

Friday, June 20, 2008

Don't Say the Zed-Word: 40 Years of the Modern Zombie Movie, Part 4

It's been pointed out by many, including George Romero himself, that the contemporary renaissance in zombie movies was brought about not by anyone in the film industry, but rather by the video game industry. By the mid 1990s, the genre was all but nonexistent among horror pictures. But then, in 1996, Shinji Mikami of the Japanese company Capcom designed a game (originally for the PlayStation console) called Resident Evil. The zombie was about to be awakened from its grave.

Taking its cue from classics such as Dawn of the Dead and Lucio Fulci's Zombie, Resident Evil was a game intended to frighten players, something that hadn't really been tried yet. Known as Biohazard in its native Japan, the game was a massive hit, familiarizing an entirely new generation with the basic archetypes of the modern zombie movie. It was followed by other games, including House of the Dead and Silent Hill.

The influence would first be felt in Asia itself. Zombie movies hit their stride there like never before, leading to films like Bio-Zombie (1998), Junk (1999), Versus (2000) and Stacy (2001). Naturally, it was only a matter of time before the phenomenon spread to the United States, the birthplace of the modern zombie.

By 2001, with the game series a resounding success, Capcom had authorized a movie adaptation. Originally, Romero himself was tapped to script the project, then famously fired after his screenplay was deemed too heavy on gore and lacking the game's non-zombie monsters. Clearly, the filmmakers were looking for a more sanitized, mainstream-friendly take, and that's exactly what they got with Paul W.S. Anderson's Resident Evil (2002). Starring Milla Jovovich, the picture plays more like a video game than a movie, and contains little to endear it to hardcore zombie lovers.

But what the flick did accomplish was to further reestablish the zombie subgenre, and pave the way for a veritable explosion of followers. That same year, acclaimed British director Danny Boyle would give us 28 Days Later, taking the phenom begun by Resident Evil to the next level.

We can debate whether or not Boyle's film is a true zombie movie till the cows come home. But while the movie's disease-crazed killers may not literally be ghouls, 28 Days Later is constructed with so much of the modern zombie template in mind, that in the end this debate becomes a tired exercise in semantics. The fact is that 28 Days Later is a zombie movie at heart, and by becoming the most critically praised film of its kind, it kicked open the floodgates once and for all.

Instantly, zombie flicks were being greenlit left and right, to a degree not seen in 20 years. But while back then, zombie movies were confined to the cult periphery of the horror scene, overshadowed by slashers and Satanism movies, this time around, the zombie was firmly fixed in the public eye, at the forefront of the horror rebirth.

Naturally, as with any other movement, they weren't all classics. Some, like the Australian effort Undead (2003), were decidedly mediocre affairs, while others, like the infamous Uwe Boll's game adaptation House of the Dead (2003), were downright awful.

Almost as unexpectedly as the fact that the genre was revived by video games, would be the fact that the best movie to come out of the decade's revival would not be a straight-up horror movie, but rather a horror comedy. More specifically, one of the funniest and most memorable horror comedies ever made.

Shaun of the Dead (2004) was the brainchild of Edgar Wright and Simon Pegg, who had already proven their comic sensibilities on the small screen in their native U.K. Self-proclaimed worshippers at the altar of Romero, Wright and Pegg brought a genuine love for the entire zombie ouvre, and it shows.

Shaun of the Dead is a loving tribute to the classic zombie flicks of a generation earlier, most notably of course, Dawn of the Dead. It works equally as both a horror film and a romantic comedy, making the tropes of zombie cinema instantly hip in a way that no earnestly serious zombie movie ever has. Directed by Wright and starring Pegg in the title role, it is that rare spoof that actually manages to outdo what it's spoofing.

With all this attention being lavished on the living dead, it made sense that sooner or later specific attention would begin to paid to the work of Romero, and to the man himself. First came news of a remake of the director's 1978 masterpiece Dawn of the Dead, an announcement met with considerable disapproval by died-in-the-wool horror fanatics.

But what the filmmakers were counting on were not that marginal demographic, but rather the general 18-34 year-old movie-going public at large. And miraculously, Zack Snyder's 2004 film proved to be one rare example of a situation in which the studio was wise not to heed the hardcore fan base. In spite of the low expectations and downright ill will of most Romero boosters, the new Dawn of the Dead proved to be a well-made, fresh and generally effective take on a genre classic.

While predictably lacking in the original's social commentary and filmed to conform to the standards of an R rating, Snyder's Dawn of the Dead is a very good horror film, and no level of admiration for the original can nullify that. Perhaps more importantly, the film's success would prove more of a boon for Romero himself than he first expected.

After years of aborted plans and false starts, the sudden marketability of zombie cinema finally helped George Romero to secure the backing he needed to film the fabled fourth installment in his living dead series. None other than legendary monster factory Universal stepped in and gave the director his largest budget to date for the production of Land of the Dead (2005).

Much slicker and more "Hollywood" than any of its predecessors, and featuring name actors such as John Leguizamo and Dennis Hopper, Land of the Dead was a significant departure. For the first time, Romero was dealing with a major studio. Compromises were made, including the decision to reign in the gore and keep the film within "R" standards. The picture was not the box office success the studio had hoped for, and it divided the fan base. Some enjoyed it, others felt the director had lost his touch. Most agreed it was a notch below his earlier efforts.

Yet Romero's tale of evolving zombies and humanity's desperate attempts to survive within a dystopian stronghold has already benefited from reappraisal in the three years since its release. It was to be expected that such a film could never live up to the expectations placed upon it, and it's likely that in years to come, much like its predecessor Day of the Dead (1985), future fans will look more kindly upon it.

Ironically, the modern zombie subgenre had grown to be much bigger than the man who invented it. Although his earlier films had defined the subgenre, Land of the Dead proved to be just a part of it, and so it continued to march on. Danny Boyle gave us 28 Weeks Later (2007), a sequel which in some ways surpassed the excellent original. Another franchise, Return of the Living Dead, was resurrected, albeit with nearly unwatchable fourth and fifth installments so weak they were introduced as Sci-Fi Channel movies.

Certainly, there were signs that the movement was running out of steam. The public's hunger for such fare may have been becoming satiated--plus, there is admittedly only so much one can do with any movie formula before a total reinvention is required. The sense of repetition was inevitable.

For that reason, the most memorable zombie films of the past couple of years have been the ones that tried something new. The sharply satirical Canadian horror comedy Fido (2006) gives us an alternate 1950s in which the living dead are subjugated by the living in a "Leave it to Beaver" suburban nightmare. Romero's fifth zombie chapter Diary of the Dead (2007), although met with further mixed reviews and derided by even more fans than Land was, was a solid attempt by the director to inject new life into his creation by going back to the beginning of his zombie outbreak and telling the story via a first-person, documentary style perspective.

Many have pointed out that Romero was outdone in this department by the stunning Spanish film [Rec] (2007), perhaps the most downright terrifying motion picture to come out of the entire zombie renaissance. More than anything, the movie is proof that, in the right hands, the genre still has life in it.

In the year 2008, forty years after George Romero's Night of the Living Dead, the future still looks good for the modern zombie movie. Romero himself is in talks to continue the story he began in Diary of the Dead; Danny Boyle is returning to his own series for 28 Months Later; [Rec] is getting a sequel of its own; and the American remake of the original, entitled Quarantine, is set to hit theaters this fall. Perhaps most promising of all is the script adaptation of Max Brooks' excellent novel World War Z, the epic tale of a global zombie uprising that is currently in pre-production with Brad Pitt as producer and star.

Even if the explosion of zombie cinema falls off within the next few years--which seems likely--it will only serve to give it a much-needed rest. Think of it as a period of dormancy--one of several throughout the subgenre's four-decade history. The zombie isn't going anywhere. Thanks to the efforts of Romero and his multitude of disciples, it has grown to become one of the classic horror movie monsters, alongside vampires, werewolves, masked maniacs and the rest. Much like the zombies themselves, zombie movies move forward, unstoppable. You may get away from them for awhile, but they'll be back.

And eventually, they'll get you.

Saturday, April 12, 2008

Racist Overtones in Resident Evil 5?

The release of videogame Resident Evil 5 is still six months away, but a new trailer for the game is causing a bit of a furor thanks to a write-up by Newsweek game critic N'Gai Croal. In his article, Croal pointed out what he considered to be disturbing racial imagery. The Capcom game takes place in Haiti, and the trailer shows a white protagonist mowing down black zombies.
Croal gave an interview to MTV's gaming blog Multiplayer. Here's a bit of what he had to say:

“There was stuff like even before the point in the trailer where the crowd turned into zombies. There sort of being, in sort of post-modern parlance, they’re sort of ‘othered.’ They’re hidden in shadows, you can barely see their eyes, and the perspective of the trailer is not even someone who’s coming to help the people. It’s like they’re all dangerous; they all need to be killed. It’s not even like one cute African — or Haitian or Caribbean — child could be saved. They’re all dangerous men, women and children. They all have to be killed. And given the history, given the not so distant post-colonial history, you would say to yourself, why would you uncritically put up those images?

"It would be like saying you were going to do some sort of zombie movie that appeared to be set in Europe in the 1940s with skinny, emaciated, Hasidic-looking people. If you put up that imagery people would be saying, ‘Are you crazy?’ Well, that’s what this stuff looks like.”


Here's the trailer in question, for those interested in making their own judgments:




First, let me get three things out of the way: 1.) I can't believe there have already been four Resident Evil games. 2.) Can we all agree that trailers for videogames are a bit ridiculous? 3.) Is anyone else disturbed that Newsweek magazine has a "game critic"? or that 4.) he sounds like he's about 14?

OK, now that I've gotten that stuff out of the way, I will say that I can see how someone might be a little put off by what they see in this trailer. Particularly, someone who may not be a fan of horror. Someone, say, who has never seen Lucio Fulci's Zombi 2--or almost any zombie film made prior to Night of the Living Dead, for that matter. There is the potential for this trailer to be viewed in racial terms, I'm not denying that. But I don't believe that was the intention of the makers of the game at all.

Race is a tough issue in these days of political correctness. There's a lot of overreacting that goes on, but that doesn't mean every complaint is an overreaction. I'm very curious to read how you fine readers feel about this, so please leave a comment if you can.

Wednesday, February 27, 2008

Wait, You Mean Zombies in a Shopping Mall Has Already Been Done?

Apparently that's news to Capcom, the video game developer that had the nerve to act surprised when Richard Rubenstein--owner of the intellectual property of Dawn of the Dead--sued them last Monday for copyright infringement over their game Dead Rising.

Capcom tried in vain to block the lawsuit, claiming that the concept of zombies in a mall was not something that could be copyrighted. But Rubenstein's MKR Group took it further, declaring that, "Both works are dark comedies. Both works provided thoughtful social commentary on the 'mall culture' zeitgeist, in addition to serving up a sizable portion of sensationalistic violence."

I was wondering how long it would take for this to happen. George Romero even mentioned the alarming similarity during his recent Opie & Anthony interview. Rubenstein owns the rights to both Dawn and Day of the Dead--in fact I believe it was a dispute between he and Romero over the ownership of the concept that partly created such difficulty in getting a fourth Dead film made for so many years.

Rubinstein is known for being quite the litigious fellow--going after fan websites and that sort of thing. But it's hard not to see his point on this one. The game is clearly inspired 100% by Dawn, and it looks like Capcom is trying to get away with adapting the concept without having to pay to officially license the property.

Tuesday, February 5, 2008

Saw Video Game Will Tie Into Next Sequel

Every now and then I've got to throw one to the gamers. The new and improved Bloody-Disgusting broke the news yesterday that Brash Entertainment's Saw video game will somehow be tied directly into Saw V, which is set to hit theaters on October 24.
It sounds like this decision was made while the game was being produced, since apparently the makers--who specialize in film-based releases--attempted to get it ready in time for the new sequel's release, but were unsuccessful. The game will instead come out sometime in 2009. It's not clear how it will be tied in, but one thing that is known is that Saw V's screenwriters Marcus Dunstan and Patrick Melton are not involved in the project.

Wednesday, November 14, 2007

Ghostbusters 3 to Be a Videogame. Bummer...

There are lots of Ghostbusters fans and lots of hardcore gamers out there, so I suppose someone's bound to be excited about this, but I ain't one of 'em. Apparently, Variety is reporting today that Harold Ramis and Dan Akroyd will finally be getting back together to pen a third GB story, to be used as the plot for Ghostbusters: Hellbent, the first in what is planned to be a major videogame franchise from Vivendi Games.
Akroyd and Ramis, in addition to Bill Murray, as well as several supporting actors, will be lending their voice to the game, which takes place shortly after the events of the sadly disappointing Ghostbusters 2. Expect to see it by next fall.
Fans of the paranormal investigators and eliminators have been praying for a new sequel for 18 years now, so I guess there are many who are saying, "Better this than nothing." My interest in videogames cuts off at about 1987, so this really isn't doing much for me.

Tuesday, October 30, 2007

RE in 3-D CG!


Apparently, the next installment in the Resident Evil series will more closely resemble the actual game itself. That's because Sony Pictures and Capcom, the creators of the original 1996 Resident Evil arcade game, are teaming up to put out a 3-D computer-animated flick.
It'll be called Biohazard: Degeneration (the game is known as "Biohazard" in Japan) and will use a completely original story, once again based on the game about a monstrous plague unleashed by a shady pharmaceutical lab. No word yet on cast and crew, or if anyone from the live-action flicks will be included (still couldn't resist putting up a Milla pic). Variety, which broke the news this morning, indicates we can expect a late 2008 release.